Gaming Portfolio
I thouroughly enjoy making music for video games.
Current Audio Showreel
My current audio showreel for gaming consists of games I composed the music and designed the sound for.
Honeycomb Festival
I led this project as project head, composer, audio engineer, and sound designer for a Unity and FMOD Studio project. Uniquely tailored for the blind and low vision community, the game focused on inclusivity.I utilized FMOD's binaural audio plugin for immersive sound and ensured a fully narrated experience for all players. Beyond the technical aspects, this endeavor reflects my commitment to enriching gaming through empathetic creativity, uniting music, engineering, and sound design to make gaming universally enjoyable and barrier-free.
Below is the FMOD project to demonstrate how the music changed as the game progressed.
You're Cookin' Good Lookin'!
I led this Unity-based 2D fighting game as project head, composer, and sound designer. For a Seamlessly integrating creativity and technology, I orchestrated adaptive music, dynamically responding to gameplay shifts. Synchronizing soudn strikes with animations using Unity's tools, I crafted an immersive and comedic atmosphere.This project showcases my ability to fuse sound and gameplay, elevating entertainment to new dimensions.
Kaiju Krusher
I embraced this low-poly game as my first foray into Unreal Engine. I mastered sound implementation via blueprints, aligning audio cues with animations for immersive gameplay. Notably, I added a nostalgic twist, employing bit crushing and distortion to echo the iconic 32-bit sound of 1990s games. This project reflects my adaptability, creativity, and dedication to crafting immersive auditory experiences.